Implements a function with the actors (including this one) you want to persist when level changes.
In your gamemode you need a function called GetSeamlessTravelActorList that calls this one and merge all the arrays
\return TArray<AActor*> A list of objects -should include this one- that must prevail on level change
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In
Exec
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Target
Photon Mechanics Interface
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Out
Exec
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Return Value
Array of Actor Object References
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Implements a function with the actors (including this one) you want to persist when level changes. |