PhotonCloudAPI > Photon Mechanics Cube Example 53 Blueprint > Get Actor Seamless Travel Actor List

Get Actor Seamless Travel Actor List

Implements a function with the actors (including this one) you want to persist when level changes.
In your gamemode you need a function called GetSeamlessTravelActorList that calls this one and merge all the arrays
\return TArray<AActor*> A list of objects -should include this one- that must prevail on level change

Inputs

In
Exec

Target
Photon Mechanics Interface

Outputs

Out
Exec

Return Value
Array of Actor Object References

Implements a function with the actors (including this one) you want to persist when level changes.
In your gamemode you need a function called GetSeamlessTravelActorList that calls this one and merge all the arrays
\return TArray<AActor*> A list of objects -should include this one- that must prevail on level change