Sends custom user data as JSON to a list of player targets, with the ability of save the data in the server for future players entering the current joined room
\param InData json with the data you want to send
\param PhotonPlayerTargets list of players to receive this message
\param Cache if you want to save the data with a policy for cache
\param bReliable only true if you want to make sure the message is received
\param InterestGroup (use function ChangeGroups to enable/disable) default = 0
\param ReceiverGroup instead of specifying the targets manually (cheaper)
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In
Exec
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Target
Photon Voice Client Object Reference
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In Data
Photon JSON Object Reference
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Photon Player Targets
Array of Integers
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Cache
EPhotonEventCache Enum
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Reliable
Boolean
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Interest Group
Byte
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Receiver Group
EPhotonPlayerTarget Enum
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Out
Exec
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Return Value
Boolean
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Sends custom user data as JSON to a list of player targets, with the ability of save the data in the server for future players entering the current joined room |