Create a Room if the roomname does not exists.
\param RoomName or game id - if it's empty it will be a random name
\param MaxPlayers limit of players count
\param InitialProperties a JSON to be converted to a hashtable as the list of properties to set in the room (do not use objects, just basic types)
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In
Exec
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Target
Photon Cloud Object Object Reference
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Room Name
String
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Max Players
Byte
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Initial Properties
Photon JSON Object Reference
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Out
Exec
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