PhotonCloudAPI > Photon Cloud Object > Create Room

Create Room

Create a Room if the roomname does not exists.
\param RoomName or game id - if it's empty it will be a random name
\param MaxPlayers limit of players count
\param InitialProperties a JSON to be converted to a hashtable as the list of properties to set in the room (do not use objects, just basic types)

Inputs

In
Exec

Target
Photon Cloud Object Object Reference

Room Name
String

Max Players
Byte

Initial Properties
Photon JSON Object Reference

Outputs

Out
Exec